D-Day Conneaut Safety Regulations

Safety First!

Safety should be each participant’s first priority at all times. Disregard of D-DAY CONNEAUT safety rules and/or the safety of the people around you may result in a participant’s removal from the activity.

These guidelines are not intended to be all inclusive. Incidents or circumstances that may arise that pose a safety hazard and that the D-DAY CONNEAUT SAFETY OFFICER finds to be in conflict with the safety approach of the event may result in intervention by the D-DAY CONNEAUT SAFETY OFFICER up to and including removal from the event.

Boat Safety Rules

Click to review boat safety rules.

Army Hand/Arm Signals for Troops and Ground Guides

Click to download and review Arm/hand Signals.

Safety Officers

  • A participant less than 18 years of age, but having reached their 16th birthday by the date of the event who desire to participate in D-DAY CONNEAUT tactical scenarios may do so if and only if accompanied by their parent or guardian at all times. Their parent or guardian will willingly assume full responsibility and liability for the minor under their direct supervision.
  • D-Day Conneaut Safety Officers will have final say in all safety matters. Participants and Unit Commanders will follow the Safety Officer’s directions in all circumstances.
  • Anyone who performs an intentionally dangerous act that causes; or could have caused serious injuries to others or himself will be immediately removed from the activity and not permitted to return.
  • Failure to follow the direction of the D-DAY CONNEAUT Safety Officer will result in ejection from the scenario and potentially the event.

Minor (youth) Participants

  • a. Unit Commanders will be held strictly responsible for the adherence to the D-DAY CONNEAUT safety rules by their unit members and any guests.
  • Participants under the age of 16 ARE PROHIBITED from taking part in the combat scenarios.

General Reenactor Guidelines

  • Dress and grooming should be consistent with 1944 Europe and North American standards. a. Clothing styles and ensembles should be appropriate to the wearer’s impression (See our other web pages for specific information on military impressions).
  • Obviously modern hair color is not permitted (e.g. blue or pink) and modern hairstyles should be covered or altered to appear “vintage.”
  • Obviously modern body art (i.e. piercings or tattoos) is also not permitted and should be covered or removed.
  • Men’s facial hair should be trimmed to be appropriate to the impression they are portraying.
  • ALL tools, drinking vessels, utensils and other common items should look like or date to 1944 or before.

Personal Safety

  • HEALTH: Re-enacting is a strenuous hobby not recommended for those with physical conditions that limit this type of activity. If a participant has a heart condition or other ailment that may stop him or her from participating, the participant should consult a doctor before coming to an event. Participants are responsible for their own health and verifying their ability to participate in activities held at the reenactment.
  • NATURAL HAZARDS: Be aware of insects (wasps and mosquitoes), poison ivy, poison oak, and other hazards of the outdoors. Take appropriate preventive care and action.

    Participants in the Landings should also be aware of potential dangers associated with Lake Erie and the shoreline such as currents and abrupt drop offs. Participants in the La Fiere scenario should be cognizant of the hazards of the creek such as slippery rocks and eroded bank areas.

    Last, the proximity of the lake to the camps creates a high glare and can accelerate sunburn and sun poisoning. Participants should be mindful of this when considering sunscreen and headwear. Heat can also be an issue for participants as summer temperatures may climb into the 90s. Participants should seek to stay hydrated and be watchful for signs of heat fatigue in themselves and others.


The integrity of the event depends in large measure upon the deportment of the participants and their good faith efforts to abide by the safety or authenticity rules. Accordingly, any participant who willfully violates the rules or guidelines of the event, or who by an uncooperative or argumentative attitude detracts from the safety of the event shall be asked to leave and may or may not be permitted to return at the discretion of the D-DAY CONNEAUT BOARD OF DIRECTORS.



    Only replica or original weapons appropriate to WWII are permitted. No shotguns, military or otherwise, may be used in tactical scenarios. Shotguns are permitted for display only.


    • Treat all firearms as if they were loaded and ready to fire.
    • Do not leave them where the public can have easy access to them without supervision.
    • Weapons must be unloaded when not in use.
    • In rough going or vehicles use your weapon safety (or its functional equivalent) to help prevent accidental discharges.
    • Always maintain control of your weapon.
    • Members of the public and spectators are NOT permitted to handle firearms. When showing a firearm to the public, it MUST remain under your control.
    • Weapons may NOT be discharged in the camps outside of scheduled scenarios. Weapons may be checked in the designated safety area.


    • DO NOT directly aim your weapon at another participant. NEVER aim your weapon at the public.
    • DO NOT fire in the direction of a participant when that participant is closer than fifty (50) feet.


    • There will be NO loading or discharging or blanks during a tactical scenario until directed by the Unit Commander.


    • No live ammunition is permitted at D-DAY CONNEAUT—including in camp, or on the park grounds.
    • No wood-tipped blanks are permitted.
    • A participant will be ejected from the event for possessing live or wood tipped ammunition.


    • All blank fire adapters shall be safe, sturdy and approved by the D-DAY CONNEAUT Safety Officer. All such blank adapters shall be kept in clean, unobstructed condition.


    Participants are NOT permitted to engage in simulated close quarters fighting or hand-to-hand combat.


    Knives and bayonets MUST be sheathed, except when being used as tools or for staged photographs. Under NO circumstances are edged weapons to be handled by the public at ANY time for ANY reason.


    No objects are to be thrown or projected towards the spectators. You may NOT throw a grenade if the public is standing behind/in the direction of your throw.

    Grenades with sound effect simulators are permitted but exploding grenades or other exploding rounds are not permitted to be thrown, lobbed or fired at other participants. Any weapon-projected objects must be fired at an angle greater than 45 degrees to the ground.


    • Only mortars may be used to fire inert projectiles. Secondary bursting charges are not permitted. Mortars may not be fired in the direction of the public.
    • Mortar and artillery rounds SHALL be inspected by the D-Day Conneaut Safety Officer. They may not be used if the D-Day Conneaut safety officer does not “pass” the rounds for use.
    • Rounds must be kept in an appropriate magazine, stored in a location that is not generally accessible to the public.
    • Any mortar shells will weigh less than 10 ounces. Rifle grenades must weigh less than 8 ounces. Filler material must be inert and the casing must produce NO shrapnel or sharp fragments.
    • Generally, blank artillery rounds should be 1/3 or less of a service round. If your gun requires larger rounds to operate correctly, please discuss this with the D-Day Conneaut Safety Officer.


    • No pyrotechnics (i.e. smoke bombs, flares) are permitted unless approved by the D-DAY CONNEAUT Safety Officer.
    • Absolutely no ignitable devices are to be thrown into or projected at or near any motor vehicle.
    • Individual unit commanders are responsible for their personnel and all pyrotechnics that they carry and/or use.
    • Passing the safety inspection does not relieve the unit commander from his responsibility for the conduct of his men with respect to the use of pyrotechnics.


    General Vehicle Safety

    • All vehicles shall have fully functional brakes capable of stopping under any conditions. All vehicles, except motorcycles, shall carry a fire extinguisher.
    • All vehicles shall have fully functioning head and tail lamps if they will be operated on public streets.
    • All vehicles and their equipment shall be in safe operating condition prior to engaging in operations. Safe operating condition shall be determined by the D-DAY CONNEAUT Safety Officer.


    General Vehicle Safety

    • All vehicles shall have fully functional brakes capable of stopping under any conditions. All vehicles, except motorcycles, shall carry a fire extinguisher.
    • All vehicles shall have fully functioning head and tail lamps if they will be operated on public streets.
    • All vehicles and their equipment shall be in safe operating condition prior to engaging in operations. Safe operating condition shall be determined by the D-DAY CONNEAUT Safety Officer.

    General Vehicle Operations

    • All drivers must be cautious in pedestrian contact around vehicles.
    • No driving unauthorized vehicles outside of designated parking areas.
    • At no time shall a driver of an authorized vehicle at an event do so in an unsafe manner or be in violation of any speed or other safety guidelines.
    • When any vehicle larger than a 3/4 ton tuck is operating off of improved roads in a tactical nature, a "ground guide" must accompany it on foot and at close proximity to the vehicle, to warn the driver of any dangers.
    • Refueling and rearming will only take place in designated areas.


    • Safety Guides and Ground Guides: Tracked vehicles will use a safety guide or ground guide at all times when in motion. Safety Guides ensure ground troops , other personnel and vehicles maintain the specified minimum safe distance (25 feet) from the vehicle. Safety guides are focused on all personnel/vehicles near an AFV. They do not guide the vehicle in the same manner as a Ground Guide. Each Armored fighting vehicle will have a minimum of two specifically designated Safety Guides during tactical/exercise scenarios that will move with the specific vehicle at all times in the exercise/tactical area. While they conduct themselves in a tactical manner, they will remain with the vehicle and alert to all ground troops around them. They will not become reenactment “casualties” or otherwise abandon their assigned vehicle. Ground Guides function to “guide” or direct the movement of an AFV in an administrative environment (non-tactical). They maintain eye contact with the Vehicle Commander and guide the vehicle around obstacles and along a specified route. Ground Guides will be used in all administrative and bivouac (camp) areas – a minimum of two – front and back. Ground guides will use WWII US Army D-Day hand and arm signals (Click to review FM 17-5)
    • Armored fighting vehicles will be equipped with an operational intercom system incorporating each crewman and have external communications capability with D-DAY CONNEAUT Safety Officer. They will only use the applicable frequencies and call signs in the Signal Operating Instructions for external communications.
    • Armored fighting vehicles will be equipped with an operational fire suppression system or have a minimum of one “A-B-C” or “B-C” fire extinguisher on board at all times.
    • Crews will establish and rehearse evacuation / extraction drills to safely and quickly evacuate their AFV in the event of an emergency.
    • Safety during tactical maneuvers: An armored fighting vehicle will be limited to its assigned lane during tactical scenarios. Assigned lanes are designated by the D-DAY CONNEAUT Safety Officer. The armored fighting vehicle commander will ensure the immediate area of the tank is clear of all personnel and that the safety guide attention is captured before moving.
    • Armored Fighting Vehicle - Other Operational Requirements: Crewmen will appropriate safety gear as dictated by their tank commander (i.e. leather gloves, authentic protective headgear if appropriate, goggles during firing). Before moving, crewmen will ensure hatches are secured, open or closed, and that the turret traverse lock is engaged (during administrative movements). Before traversing, armored fighting vehicle crews will ensure the turret ring is clear of obstructions (ie equipment, shell casings, fingers, limbs, etc.).
    • Firing the Main Gun and Machineguns: The tank commander and gunner will ensure main gun breech travel is clear before elevating the main gun and shut off main gun stabilization, if applicable, in administrative areas. Before firing, the tank commander will ensure the path of main gun recoil is clear and that the muzzle area is clear of ground troops.
    • The driver and bow gunner will not close hatches during tactical/exercise movements and firing while moving. Hatches may be closed when in a stationary position and no movement will occure.