Safety should be each participant’s first priority at all times. Disregard of
D-DAY CONNEAUT safety rules and/or the safety of the people around you may
result in a participant’s removal from the activity.
These guidelines are not intended to be all inclusive. Incidents or
circumstances that may arise that pose a safety hazard and that the D-DAY
CONNEAUT SAFETY OFFICER finds to be in conflict with the safety approach of the
event may result in intervention by the D-DAY CONNEAUT SAFETY OFFICER up to and
including removal from the event.
SAFETY OFFICERS a.
Unit Commanders will be held strictly responsible for the adherence to the D-DAY
CONNEAUT safety rules by their unit members and any guests.
D-DAY CONNEAUT Safety Officers will have final say in all safety matters.
Participants and Unit Commanders will follow the Safety Officer’s directions in
Anyone who performs an intentionally dangerous act that causes; or could have
caused serious injuries to others or himself will be immediately removed from
the activity and not permitted to return.
Failure to follow the direction of the D-DAY CONNEAUT Safety Officer will result
in ejection from the scenario and potentially the event.
MINOR (youth) PARTICIPANTS a. A participant less than 18 years of age, but having reached
their 16th birthday by the date of the event who desire to participate in D-DAY
CONNEAUT tactical scenarios may do so if and only if accompanied by their parent
or guardian at all times. Their parent or guardian will willingly assume full
responsibility and liability for the minor under their direct supervision.
b. Participants under the age of 16 ARE PROHIBITED from taking
part in the combat scenarios.
PERSONAL SAFETY a. HEALTH: Re-enacting is a strenuous hobby not recommended for
those with physical conditions that limit this type of activity. If a
participant has a heart condition or other ailment that may stop him or her from
participating, the participant should consult a doctor before coming to an
event. Participants are responsible for their own health and verifying their
ability to participate in activities held at the reenactment.
b. NATURAL HAZARDS: Be aware of insects (wasps and mosquitoes),
poison ivy, poison oak, and other hazards of the outdoors. Take appropriate
preventive care and action.
Participants in the Landings should also be aware of potential dangers
associated with Lake Erie and the shoreline such as currents and abrupt drop
offs. Participants in the La Fiere scenario should be cognizant of the hazards
of the creek such as slippery rocks and eroded bank areas.
Last, the proximity of the lake to the camps creates a high glare and can
accelerate sunburn and sun poisoning. Participants should be mindful of this
when considering sunscreen and headwear. Heat can also be an issue for
participants as summer temperatures may climb into the 90s. Participants should
seek to stay hydrated and be watchful for signs of heat fatigue in themselves
The integrity of the event depends in large measure upon the
deportment of the participants and their good faith efforts
to abide by the safety or authenticity rules. Accordingly,
any participant who willfully violates the rules or
guidelines of the event, or who by an uncooperative or
argumentative attitude detracts from the safety of the event
shall be asked to leave and may or may not be permitted to
return at the discretion of the D-DAY CONNEAUT BOARD OF
FIREARMS a. TYPES OF FIREARMS PERMITTED: Only replica or original
weapons appropriate to WWII are permitted. No shotguns, military or otherwise,
may be used in tactical scenarios. Shotguns are permitted for display only.
b.HANDLING: i. Treat all firearms as if they were loaded and ready to fire.
ii. Do not leave them where the public can have easy access to
them without supervision.
iii. Weapons must be unloaded when not in use.
iv. In rough going or vehicles use your weapon safety (or its
functional equivalent) to help prevent accidental discharges.
v. Always maintain control of your weapon.
vi. Members of the public and spectators are NOT permitted to
handle firearms. When showing a firearm to the public, it MUST remain under your
vii. Weapons may NOT be discharged in the camps outside of
scheduled scenarios. Weapons may be checked in the designated safety area.
c. SAFETY RANGES i.DO NOT directly aim your
weapon at another participant.
NEVER aim your weapon at the public.
ii.DO NOT fire in the
direction of a participant when that participant is closer than fifty (50) feet.
d. LOADING FIREARMS There will be NO loading or
discharging or blanks during a tactical scenario until directed by the Unit
e. AMMUNITION No live ammunition is permitted at D-DAY CONNEAUT—including in camp, or
on the park grounds. No wood-tipped blanks are permitted. A participant will be
ejected from the event for possessing live or wood tipped ammunition.
f. BLANK FIRE ADAPTERS All blank fire adapters shall be safe, sturdy and approved by the D-DAY
CONNEAUT Safety Officer. All such blank adapters shall be kept in clean,
HAND TO HAND COMBAT Participants are NOT permitted to engage in simulated close quarters
fighting or hand-to-hand combat.
KNIVES AND BAYONETS Knives and bayonets MUST be sheathed, except when being used as
tools or for staged photographs. Under NO circumstances are edged weapons to be
handled by the public at ANY time for ANY reason.
GRENADES and WEAPON PROJECTED OBJECTS No objects are to be thrown or projected towards the spectators.
You may NOT throw a grenade if the public is standing behind/in the direction of
Grenades with sound effect simulators are permitted but exploding grenades or
other exploding rounds are not permitted to be thrown, lobbed or fired at other
participants. Any weapon-projected objects must be fired at an angle greater
than 45 degrees to the ground.
MORTARTS and OTHER ARTILLERY a. Only mortars may be used to fire inert projectiles.
Secondary bursting charges are not permitted. Mortars may not be fired in the
direction of the public.
b. Mortar and artillery rounds SHALL be inspected by the D-Day
Conneaut Safety Officer. They may not be used if the D-Day Conneaut safety
officer does not “pass” the rounds for use.
c. Rounds must be kept in an appropriate magazine, stored in a
location that is not generally accessible to the public.
d. Any mortar shells will weigh less than 10 ounces. Rifle
grenades must weigh less than 8 ounces. Filler material must be inert and the
casing must produce NO shrapnel or sharp fragments.
e. Generally, blank artillery rounds should be 1/3 or less of a
service round. If your gun requires larger rounds to operate correctly, please
discuss this with the D-Day Conneaut Safety Officer.
PYROTECHNICS a. No pyrotechnics (i.e. smoke bombs, flares) are permitted
unless approved by the D-DAY CONNEAUT Safety Officer.
b. Absolutely no ignitable devices are to be thrown into or
projected at or near any motor vehicle.
c. Individual unit commanders are responsible for their
personnel and all pyrotechnics that they carry and/or use.
d. Passing the safety inspection does not relieve the unit
commander from his responsibility for the conduct of his men with respect to the
use of pyrotechnics.
VEHICLES a. GENERAL VEHICLE SAFETY i. Vehicle operators must be licensed and insured.
ii. All vehicles shall have fully functional brakes capable of
stopping under any conditions. All vehicles, except motorcycles, shall carry a
iii. All vehicles shall have fully functioning head and tail
lamps if they will be operated on public streets.
iv. All vehicles and their equipment shall be in safe operating
condition prior to engaging in operations. Safe operating condition shall be
determined by the D-DAY CONNEAUT Safety Officer.
b. GENERAL VEHICLE OPERATIONS i. FOLLOW ALL PARK DIRECTIONAL SIGNAGE AND MAINTAIN A SPEED
LIMIT OF <10 MPH.
ii. DURING FRIDAY AND SATURDAY PUBLIC HOURS, PLEASE ADHERE TO A
5 MPH SPEED LIMIT.
iii. ALL HIGHWAY SAFETY REGULATIONS APPLY.
iv. DO NOT DRIVE ON THE HILLS OR SIDEWALKS.
v. All drivers must be cautious in pedestrian contact around
vi. No driving unauthorized vehicles outside of designated
vii. At no time shall a driver of an authorized vehicle at an
event do so in an unsafe manner or be in violation of any speed or other safety
vii. When any vehicle larger than a 3/4 ton tuck is operating off
of improved roads in a tactical nature, a "ground guide" must accompany it on
foot and at close proximity to the vehicle, to warn the driver of any dangers.
ix. Refueling and rearming will only take
place in designated areas
c. ARMORED FIGHTING VEHICLES
(TANKS) - OPERATION
i. Safety Guides and Ground Guides:
Tracked vehicles will use a safety guide or ground guide at
all times when in motion.
Safety Guides ensure ground troops , other personnel and
vehicles maintain the specified minimum safe distance (25
feet) from the vehicle. Safety guides are focused on all
personnel/vehicles near an AFV. They do not guide the
vehicle in the same manner as a Ground Guide.
Each Armored fighting vehicle will have a minimum of two
specifically designated Safety Guides during
tactical/exercise scenarios that will move with the specific
vehicle at all times in the exercise/tactical area. While
they conduct themselves in a tactical manner, they will
remain with the vehicle and alert to all ground troops
around them. They will not become reenactment “casualties”
or otherwise abandon their assigned vehicle.
Ground Guides function to “guide” or direct the movement of
an AFV in an administrative environment (non-tactical). They
maintain eye contact with the Vehicle Commander and guide
the vehicle around obstacles and along a specified route.
Ground Guides will be used in all administrative and bivouac
(camp) areas – a minimum of two – front and back.
Ground guides will use WWII US Army
D-Day hand and arm signals
to see/review FM 17-5)
ii. Armored fighting vehicles will be
equipped with an operational intercom system incorporating
each crewman and have external communications capability
with D-DAY CONNEAUT Safety Officer. They will only use the
applicable frequencies and call signs in the Signal
Operating Instructions for external communications.
iii. Armored fighting vehicles will be
equipped with an operational fire suppression system or have
a minimum of one “A-B-C” or “B-C” fire extinguisher on board
at all times.
vi. Crews will establish and rehearse
evacuation / extraction drills to safely and quickly
evacuate their AFV in the event of an emergency.
vi. Safety during tactical maneuvers:
An armored fighting vehicle will be limited to its assigned
lane during tactical scenarios. Assigned lanes are
designated by the D-DAY CONNEAUT Safety Officer.
The armored fighting vehicle commander will ensure the
immediate area of the tank is clear of all personnel and
that the safety guide attention is captured before moving.
vii. Armored Fighting Vehicle – Other
Crewmen will appropriate safety gear as dictated by their
tank commander (i.e. leather gloves, authentic protective
headgear if appropriate, goggles during firing).
Before moving, crewmen will ensure hatches are secured, open
or closed, and that the turret traverse lock is engaged
(during administrative movements).
Before traversing, armored fighting vehicle crews will
ensure the turret ring is clear of obstructions (ie
equipment, shell casings, fingers, limbs, etc.).
viii. Firing the Main Gun and Machineguns:
The tank commander and gunner will ensure main gun breech
travel is clear before elevating the main gun and shut off
main gun stabilization, if applicable, in administrative
Before firing, the tank commander will ensure the path of
main gun recoil is clear and that the muzzle area is clear
of ground troops.
The driver and bow gunner will not close hatches
during tactical/exercise movements and firing while moving.
Hatches may be closed when in a stationary position and no
movement will occure.